Ten "Games in a Sentence"

Max here. This is a little different than my usual Weird & Wonderful Tables, so I thought I'd share this here instead. No, these are not fully functional fleshed out settings and rulesets and adventures in a single sentence, obviously. But I think they're some solid ideas that could be worked into a game or campaign, that don't require much additional context and lend themselves immediately to play.


  1. Convince the mysterious god-like entity not to destroy the world.

  2. You are devils tempting the populace towards "evil", and this is evident to all, and you are incapable of lying or misconstruing the truth, but must nonetheless convince them to accept your deal.

  3. An incorporeal yet destructive entity that can't just be punched in the face runs rampant.

  4. You've just learned that an important NPC is not real but has been incepted into your memory, and that this is part of a larger invasion... what's next?


  5. You are in a world for which you have little to no context for anything around you, and initially the only reliable feedback signal you receive are pain signals, and you have very few "HP".

  6. Recently everyone in the world lost their ability to vocalize language and can only communicate telepathically, but have yet to conceive of any reliable means of communicating thoughts coherently or securing thoughts from others, and it is up to you to build these psycho-mechanical systems and social mores.

  7. An important NPC is convinced that they are dead, everything is a simulation, or some other form of nihilism, and they must be convinced otherwise, or else consequences.

  8. An important NPC has been prophesied to die and this is unpreventable, but the circumstances in which they die could profoundly affect the future (e.g. the inheritance, the spark of war, etc.), but the NPC is in complete denial and will resist on-face coercion.

  9. You are superheroes except all of your powers are tied to political constructs (e.g. you are exceptional at getting bills passed, getting votes, winning legal cases) and are tasked with proactively creating a sustainable new global order that does not require your exceptional abilities to continue to thrive.

  10. You are receiving the death penalty, and your final words are the driving force for your next characters.

Comments

  1. Good ideas from Max but no one should be surprised by that! #2 sounds like a fun game! Give me an assortment of impish powers and set me loose! I might make this game myself!

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    1. Ya I like 2 because it takes a well established trope of a devil's temptation or devil's bargain, but because everything has to be honest, they have to be really clever in how they go about it, and probably have some greater thesis for any given mark, to actually understand what they want to know how to give it to them. Almost all you'd need to do is create the setting, like the city or town or village and a handful of the major NPCs, and it basically writes itself from there.

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