That Bitter Razor
Art by Aleksander Rostov |
The Furies
Each player plays the Fury of another. Starting with the player who has the bleakest outlook and proceeding clockwise, each player chooses another player to act as their Fury, who will govern the outcomes of their character's actions. These outcomes will be determined in accordance with one or more of the Principles granted by the Fury's Face, an guiding aspect the Fury will choose secretly before they determine the outcome.
The Faces of the Furies
Drown-In-Tears
will make you alone forever
cold and unloved
crying always
Principles
- Confirm their fears
- Punish them for what they're not
- Promise happiness, this time
- Force them to confront their own ugliness
- Show them what they're missing
- Push them towards perversions
- A cruel betrayal
- A sudden death
- A pointless indignity
- An embarrassing mercy
- A shameful memory
- A sudden hope
- A cruel metaphor
- A scathing monologue
- A contrasting scene
- A doom spiral
- A bitter personification
- A moment of adoration
Burn-It-Down
will destroy what hurts you
and then you
ash. ash. ash.
Principles
When determining outcomes choose one or more of the following
- Needle them
- Reward those who hurt them
- Show them no mercy
- Reward their brutality
- Let those they love see them at their worst
- Never let them feel safe
- An unjust punishment
- An opportunity for vengeance
- A random slight
- A sudden escalation
- An unseen witness
- A taunting denial
- A rage-fueled delusion
- A sickening parallel
- A paranoid mania
- A violent power trip
- A gratuitously gory description
- A horrified plea
In-Your-Brain
will make a reality for you
you will be king of it
and nothing else matters
Principles
When determining outcomes choose one or more of the following
- Drive home the pain of banality
- Stifle their impact
- Suggest patterns
- Show them the world's stupidity
- Make them feel misunderstood
- Give them a scapegoat
- A deific exultation
- A obvious omen
- A chain of mundane misfortune
- A sudden epiphany
- A naïve sycophant
- A chance to sneer
- A beautiful dreamscape
- A miserable, useless awakening
- A misread interaction
- A tantalizing figment
- A strange message
- An overheard threat
Always-Be-Gold
will surround you in endless splendor
and drown all your love in silk
and bury you with your jewels
Principles
When determining outcomes choose one or more of the following
- Show them the peril of poverty
- Take away what they need
- Help to justify their greed
- Let them almost touch further opulence
- Let money buy them acclaim and adoration
- Put their relationships between them and their money
- A dizzying display of wealth
- A plea for charity
- A sudden health problem
- A lost asset
- A bad deal
- An incompetent subordinate
- A new fad
- A cruel chance for capital
- A showboating rival
- A parasitic friend
- A catalogue of beauties
- An opportunity that demands just a little more lucre
Heavy-Heavy-Monkey
will streamline your life
break it down to the simple science of needing some more
and you’ll always need some more
Principles
When determining outcomes choose one or more of the following
- Give them easy access to vice
- Let indulgence ease their life
- Surround them with successful users
- Punish them for prudence
- Dig them into debt
- Make withdrawal a living hell
- A debauched montage
- An overdosing acquaintance
- A new product
- A party invite
- A barrage of stress
- A laced dose
- A worried friend
- A sudden bust
- A revelatory trip
- A blissful trance
- An unexpected shortage
- A desperate buyer
Laughs-At-Pain
will welcome hurt
you will hate those weaker than yourself
your suffering makes you worthy
Principles
When determining outcomes choose one or more of the following
- Punish them for the sins of others
- Let their suffering ease another's pain
- Show them the futility of fight and flight alike
- Reward them for endurance
- Dangle respite out of reach
- Make them dependent on those who hurt them
- A loved one lashing out
- A pitiful apology
- A pathetic display of weakness
- A whining victim
- A flagellant's relief
- A destroyed comfort
- A righteous resolution
- A validating commiseration
- A sanctimonious delusion
- An end in sight
- A soothing touch
- A dreadful wait
Characters
"Man is nothing else but what he purposes, he exists only in so far as he realizes himself, he is therefore nothing else but the sum of his actions, nothing else but what his life is." — Jean-Paul SartreEach player also controls a character. The player who feels most directionless goes first, then character discovery proceeds counterclockwise.
To discover your character, roll 3 times on the Dramatic Action Table. Your character does these 3 actions frequently. They are not limited to these actions by any means, but these are the things around which your character has built an identity.
Remove the 3 actions you rolled from the Dramatic Action Table, and replace them with actions of your own creation.
Dramatic Actions
Toy With Your Rings
Watch the World Go By Out Your Window
Sleeplessly Search For Answers
Polish Your Gun
Tinker With Your Car
Hear Your Song On the Radio
Laugh and Smile Delightfully
Hit a Target Dead Center
Think of an Old Lover
Unpack a Picnic
Cut a Throat
Sing a Song Badly
Consult a Map
Buy a Strange Relic
Run Into an Old Friend
Find Something In A Pocket
Tell a War Story
Suck Up the Pain
Tell a Lie
Destroy Something Suddenly
Play
Hush, a wild violet / Hush, a band of gold / Hush, you're in a story / I heard somebody toldWhen your character does something where the outcome is uncertain, do it.
Then, ask your Fury what lies in store. Your Fury will secretly choose which Face they are wearing, and will decide the outcome in accordance with that Face's Principles.
Your Fury has control over what happens to you, but you are not powerless. Here are the means by which you might wrest your destiny from your Fury's grip.
Bargaining
After your Fury describes the outcome of your action in accordance with their chosen Face's Principles, if you can name the Face your Fury has secretly chosen, you may Bargain with Fury.
If your guess is correct, you may refute your Fury's chosen outcome by using the phrase "BUT ONLY IF" and suggesting some condition that must be met in order for the outcome to occur.
Your Fury may add a condition of their own by using "BUT ONLY IF" in turn. You may then respond in kind, and this process continues until the two of you both agree to the outcome and seal your bargain by saying “SO IT WAS."
If you cannot come to an accord, you may declare "YOU ASK TOO MUCH" to your Fury. If you do this, your Fury will alter their original outcome, and you must choose between that and their original offer. In this instance, you may not use "BUT ONLY IF" to amend either of the outcomes further.
Dramatic Action
Paying the Price
Spiting The Furies
Gambling With the Furies
In all cases, rather than accepting your Fury's chosen outcome or paying the cost to secure your own, you may choose to Gamble with your Fury. Each side must declare what will happen should they win.
By Gambling, you forfeit your right to choose your death, and your Fury may declare that you will die if you should lose. You and your Fury both roll a die, the higher number winning. The Furies win ties.
Comments
Post a Comment